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Who it's for

A path for every audience.

A business school student, a sponsorship manager, an elected official or a developer do not have the same needs. For each, we create around 40 hours of custom modules, backed by an open-access common core.

Audiences
5schools, companies, public bodies, clubs, real estate
Custom-built
≈ 40 hcreated for each client
Knowledge base
≈ 70 hopen access, optional
References
100+clients and 250 campaigns
The principle

Same culture, different uses.

Video games and esports touch very different jobs: marketing, sponsorship, human resources, public policy, urban development. The common core gives everyone the same knowledge base. The custom modules start from your job.

For a school, they fit into your curricula. For a company, they serve a concrete project: a partnership, an activation, employer branding. For a public body or a developer, they shed light on a facility, a youth policy or a hybrid venue.

Content is delivered by industry speakers, including Boris Bergerot, esports and video game expert speaker, and published on the LMS platform or in your own LMS.

FAQ

Your questions

Do you offer paths for other sectors?

Yes. The audiences shown here are the most common, but every path is built to measure. Tell us about your context in the form.

Do learners need to know video games?

No. An initial assessment adapts the path: beginners start with the fundamentals, experienced learners skip ahead.

Which formats are available?

An LMS platform, SCORM modules, custom training or talks and masterclasses.

How do we get started?

Fill in the form at the bottom of the page: we will get back to you within 2 working days for a first conversation.

Contact

Let's talk about your audience.

Who are your learners and what should they be able to do? We will suggest a tailored path. Reply within 2 working days.

hello@stakrn.com
Your need

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