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Developers, planners, property companies

The uses that will shape your next projects.

Offices to convert, ground floors to bring to life, mixed-use neighbourhoods: freed-up space is filling with leisure, sport and services. A path to learn how to programme them.

Worlds
5video games, esports, leisure, sport, hybrid venues
Roles
4development, innovation, sales, project
Path
≈ 40 hsix modules of 6 to 8 hours
Format
Remotesmartphone, tablet or computer
Why now

The city's uses are changing. So are your teams.

16% of shopping centre openings in 2023 were leisure, which now occupies 7% of floor space compared with 4% in 2014. France has more than 4,000 third places, up from 1,800 in 2018. And 1,142 padel courts opened in a single year.

Programming these uses, choosing the right operators and selling these projects requires a culture that is rarely acquired in the field. We design these venues every day. We know how to teach them.

Sources: Cushman & Wakefield, June 2025; France Tiers-Lieux, 2026; Union Sport & Cycle, 2025.

Your teams

Four roles, one shared need.

  • Development

    Development directors

    Spot opportunities and read an operator's business model before committing to a site.

    Deliverable: opportunity note on a real site
  • Innovation

    Innovation managers

    Track trends and tell lasting concepts from passing fads.

    Deliverable: benchmark of reference venues
  • Sales

    Sales

    Speak the language of operators, local authorities and investors to sell a mixed-use scheme.

    Deliverable: pitch for an operator or a local authority
  • Project

    Project managers

    Translate a use into concrete requirements: floor space, flows, acoustics, networks, operations.

    Deliverable: functional brief for a space
The path

Six modules, five worlds.

Micro-lessons of 20 to 30 minutes, modules of 6 to 8 hours, content updated regularly.

  • 01

    Video games: industry, audiences, players

    The culture of your future residents: 73% of French people aged 10 to 80 play.

  • 02

    Esports: players, events, venues

    Arena, gaming centre, LAN room: needs and operators.

  • 03

    Indoor and outdoor leisure: trends and models

    Immersive experiences, sports leisure, "eatertainment" and operator expectations.

  • 04

    Sport, practices and regions

    Free and supervised practice, private models (padel, fitness, five-a-side), sport for health.

  • 05

    Designing a hybrid venue

    Programming, mix of uses, operators and leases, business model, phasing.

  • 06

    Winning a tender with a mixed-use scheme

    Combining uses to convince a local authority or a jury.

Case studies

Real cases, not generalities.

  • Case 01

    Programming an esports arena in a mixed-use neighbourhood

    Capacity, modularity, operator, resident club, activity between events.

    Deliverable: functional brief
  • Case 02

    Activating a ground floor with leisure and food

    Choice of concepts, tenants, sustainable rents, opening hours and neighbours.

    Deliverable: leasing plan
  • Case 03

    Converting a vacant office building

    Which uses, in which order, with which operators and which model.

    Deliverable: programming scenario
  • Case 04

    Combining student housing, coliving and a third place

    Shared services, management, expectations of residents and the neighbourhood.

    Deliverable: opportunity note

Your teams, your projects, your cases: let's build your path.

Train my teams →
Why STAKRN

We design these venues. We know how to teach them.

STAKRN Innovation advises developers, investors and local authorities on venue programming: market studies, programming, finding operators, activation. Its references include La Scène Digitale in Thiais, a 2,500-seat esports arena at the heart of a mixed-use neighbourhood.

Case studies can be based on your own projects, with your agreement. Sensitive data stays anonymised.

FAQ

Your questions

Do our teams need to know about video games?

No. The path starts from uses and business models, with no prerequisites.

Can we work on our own projects?

Yes. Case studies can be based on your projects, with your agreement, and sensitive data stays anonymised.

How much time should we plan?

Around 40 hours over 12 months, in micro-lessons of 20 to 30 minutes, remotely. Everyone moves at their own pace.

Do you also offer workshops or team building?

Yes: talks for your seminars, workshops on a real site, esports tournaments between agencies. See our talks.

Can you support a project beyond training?

Yes, with STAKRN Innovation: market study, programming, finding operators, venue activation.

Contact

Train your project teams.

Roles, numbers, reference projects: tell us what you need. Reply within 48 business hours.

hello@stakrn.com
Your need

Train my teams →