Responsible esports: society, inclusion, integrity.
An industry that attracts young audiences has responsibilities. This programme covers inclusion, accessibility, safeguarding, health, integrity and environmental impact.
- Duration
- 11 hin the knowledge base, open access
- Modules
- 7and 27 lessons of 20 to 30 minutes
- Languages
- FR · EN · ESnative content, 35+ interface languages
- Proof
- Badgeper module, plus a verifiable certificate
What the programme covers.
Brands, clubs, local authorities and schools ask the same questions before getting involved in esports. This programme gives them reasoned answers and practical tools.
- Gender balance, diversity and inclusion: current state, barriers, levers, inclusion policy;
- disability and accessibility: inclusive gaming, adaptive controllers, accessible events;
- cyberbullying and moderation: code of conduct, child protection, crisis management;
- health and prevention: physical and mental health, excessive use, healthy habits;
- integrity and CSR: cheating, match fixing, betting, doping, environmental footprint.
7 modules, 27 lessons.
Micro-lessons of 20 to 30 minutes, each ending with a quiz.
- Module 1 · 1 h 40
Gender balance, diversity and inclusion
- Gender balance in esports today
- Women and minorities: barriers and levers
- Inclusive initiatives and competitions
- Building an inclusion policy
- Module 2 · 1 h 35
Disability and accessibility
- Inclusive gaming: what is at stake
- Adaptive controllers and technologies
- Digital accessibility of content
- Organising an accessible event
- Module 3 · 1 h 40
Cyberbullying, moderation and child protection
- Understanding cyberbullying in games
- Moderation and code of conduct
- Child protection and safeguarding
- Managing a reputation crisis
- Module 4 · 1 h 35
Health, wellbeing and prevention
- The player's physical health
- Mental health and competitive load
- Excessive use and addiction
- Balance, sleep and healthy habits
- Module 5 · 1 h 35
Competitive integrity
- Cheating and anti-cheat
- Match fixing and betting
- Doping and regulation
- Setting up an integrity policy
- Module 6 · 1 h 35
CSR and environment
- Environmental footprint of events
- Social engagement and local impact
- Responsible governance
- Building a CSR approach
- Module 7 · 1 h 20
Market watch workshop, update and cross-cutting deliverable
- Identify reliable sources and their limits
- Update a case or a figure
- Produce an actionable summary sheet
What your learners take away.
Get involved safely
Assess a partnership or an event in light of its impact, before signing.
Build a policy
Inclusion, integrity, CSR: set clear rules for a team, an event or a community.
Answer objections
Parents, elected officials, management: arguments for a calm discussion. See also our paths for local authorities.
Programme 4 of 8, 11 h.
This programme is part of the knowledge base. The knowledge base is open to every learner. Nothing in it is mandatory: each learner uses it as needed. The real value of the platform is the 40 hours we create for your school or organisation.
It is available on the LMS platform in your colours or in your LMS in SCORM format. Next programme: AI, data and innovation.
Your 40 custom hours can extend this programme. Let's talk about your needs.
Build my 40 hours →Your questions
Who is this programme for?
For all profiles: students, marketing teams, elected officials, educators, organisers.
Does the programme cover player health?
Yes, with a full module: physical health, mental health and competitive load, excessive use, sleep and healthy habits.
Is this a prevention programme?
In part. Supervising young people is covered in depth in the Teaching, coaching and safeguarding programme.
Keep playing.
- Programme 7Teaching, coaching and safeguardingSupervise, coach, protect young people, design sessions.Discover →
- Programme 8Law, compliance and governanceIntellectual property, GDPR, B2B contracts, quality governance.Discover →
- CatalogueProgrammesThe knowledge base: 8 programmes, 44 modules, 165 lessons in open access.Discover →
- Who it's forLocal authoritiesTrain staff and elected officials in video games and esports across a region.Discover →
- Who it's forSports clubs and organisationsClubs, federations, agencies: connecting sport and esports.Discover →
- Who it's forSchools and universitiesSix modules created for each programme, without touching your curriculum.Discover →
The content is written by the STAKRN teams, active in video games, esports and influence since 2016.
Discover STAKRNGet the details.
Objectives of each lesson, sample quizzes, and ideas for custom modules to go further. Reply within 48 business hours.
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