Key games, vol. 2: sports, battle royale, mobile, fighting.
The football game that brings clubs and esports together, the battle royale that drives huge audiences, mobile that reaches the most people: five worlds, five logics.
- Duration
- 9 h 05in the knowledge base, open access
- Modules
- 6and 23 lessons of 20 to 30 minutes
- Languages
- FR · EN · ESnative content, 35+ interface languages
- Proof
- Badgeper module, plus a verifiable certificate
What the programme covers.
Esports is not just MOBAs and FPS games. This programme covers the games that reach the widest audiences, and those that interest traditional sport the most.
- EA Sports FC and sports games: competitive formats, football clubs and esports;
- Rocket League: concept, formats, RLCS ecosystem;
- Fortnite and battle royale: Epic Games, PUBG, competition and creators;
- mobile esports: why it dominates in Asia, Latin America and Africa;
- fighting games: the FGC community, 1v1 tournaments, EVO and official circuits.
6 modules, 23 lessons.
Micro-lessons of 20 to 30 minutes, each ending with a quiz.
- Module 1 · 1 h 35
EA Sports FC and sports games
- EA Sports FC (formerly FIFA): history
- Rules and competitive formats
- Football clubs and esports
- How to get started and who to follow
- Module 2 · 1 h 30
Rocket League
- History and concept
- Rules and formats
- Ecosystem (RLCS)
- How to get started and who to follow
- Module 3 · 1 h 35
Fortnite and battle royale
- Fortnite: history and publisher (Epic)
- The battle royale genre (including PUBG)
- Competition and creators
- How to get started and who to follow
- Module 4 · 1 h 35
Mobile esports
- Why mobile dominates in APAC, LATAM and Africa
- Key titles and formats
- Mobile competitive ecosystems
- How to get started and who to follow
- Module 5 · 1 h 30
Fighting games
- History of fighting games and the FGC
- Rules and formats (1v1, tournaments)
- Circuits (EVO, official tours)
- How to get started and who to follow
- Module 6 · 1 h 20
Market watch workshop, update and cross-cutting deliverable
- Identify reliable sources and their limits
- Update a case or a figure
- Produce an actionable summary sheet
What your learners take away.
Connect sport and esports
The natural entry point for a club or a federation. See also our paths for sport.
Reach the general public
Understand why mobile and battle royale speak to audiences that classic esports does not reach.
Choose a format
Open tournament, league, online or in-person event: each game family has its own formats.
Programme 3 of 8, 9 h 05.
This programme is part of the knowledge base. The knowledge base is open to every learner. Nothing in it is mandatory: each learner uses it as needed. The real value of the platform is the 40 hours we create for your school or organisation.
It is available on the LMS platform in your colours or in your LMS in SCORM format. Next programme: Responsible esports: society, inclusion, integrity.
Your 40 custom hours can extend this programme. Let's talk about your needs.
Build my 40 hours →Your questions
Is this programme relevant for sports clubs?
Yes, especially the module on EA Sports FC and football clubs. It can be extended with custom modules for sport.
Do you need to have taken volume 1?
No. Each programme can be taken on its own, but volume 1 introduces competition concepts that help here.
Does the content keep up with the news?
Yes. Each programme ends with a market watch workshop, and content is reviewed at least once a year.
Keep playing.
- Programme 2Key games, vol. 1League of Legends, Dota 2, Counter-Strike 2, Valorant: games, rules and circuits.Discover →
- Programme 4Responsible esportsInclusion, accessibility, moderation, health, integrity, CSR.Discover →
- CatalogueProgrammesThe knowledge base: 8 programmes, 44 modules, 165 lessons in open access.Discover →
- Who it's forSports clubs and organisationsClubs, federations, agencies: connecting sport and esports.Discover →
- Who it's forCompaniesTrain your marketing, sponsorship and sales teams in gaming.Discover →
- OfferLMS platform40 hours built for you, a 70-hour knowledge base, an AI Expert Coach, in your colours.Discover →
The content is written by the STAKRN teams, active in video games, esports and influence since 2016.
Discover STAKRNGet the details.
Objectives of each lesson, sample quizzes, and ideas for custom modules to go further. Reply within 48 business hours.
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