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Clubs, federations, sports agencies

Sport and esports: one audience.

Your fans already play. Training your teams in esports means finding new partners, new content and a new way to talk to younger fans.

Licences
17.2 Msports licences in France in 2024
Esports
10.4 Minternet users have watched a competition
Custom-built
40 hsix modules built for your organisation
Formats
LMS · liveonline, on site or as a talk
What is at stake

Stadium and controller, same game.

Ticketing, hospitality, content, communities: sport and esports share models and audiences. Football clubs already have esports sections, federations run console competitions, brands sponsor both.

For a club or a federation, the question is no longer whether to get involved, but how to do it without picking the wrong game, partner or format.

Sources: INJEP, 2025; France Esports and Médiamétrie, 2023.

Sample path

Six modules for your organisation.

An example for a club, a federation or a sports agency, to adapt to your goals.

  • 01

    Where sport and gaming converge

    Players, figures, business models: what brings the two worlds together, and what sets them apart.

  • 02

    Fan engagement and communities

    From the stadium to the game: ticketing, hospitality, content, communities.

  • 03

    Esports sponsorship and partnerships

    Building, selling and measuring a partnership with an esports team or event.

  • 04

    Content and influencer marketing

    Streaming, rights, creators: the new broadcast chain.

  • 05

    Business models of competitions

    Hosting an esports event: format, production, logistics, budget.

  • 06

    Designing a sport and gaming activation

    An operation that speaks to fans of both worlds.

In the field

We talk about it on stage.

  • Sport Strategies Day, Montpellier: sport and esports, convergence and opportunities;
  • Sport Unlimitech: esports business models;
  • Maximus Cup, Arles: physical and mental preparation for professional esports, should esports become a sport?
  • seminar: esports and tech for the fan experience.

To go further on your club's esports strategy and activation, STAKRN Agency has supported brands, clubs and publishers since 2016.

Getting started

From training to project.

  1. 01

    Scoping

    Your teams, your goals, your sporting calendar.

  2. 02

    Path

    Your six modules and the knowledge base, on the platform or on site.

  3. 03

    Workshops

    Cases taken from your club: partnership, content, event.

  4. 04

    Taking action

    One deliverable per module, reusable in your projects.

A club, a federation, a league? Let's build your path.

Train my club →
FAQ

Your questions

Do we need to have an esports section already?

No. The path actually helps you decide whether, how and with which partners to launch an esports activity.

Which games are covered?

All the major competitive games, with a focus on sports games. See the volume 1 and volume 2 programmes.

Can we train coaches and supervisors?

Yes. The Teaching, coaching and safeguarding programme is particularly useful for them.

Do you work with sport management schools?

Yes, with dedicated modules for sport management programmes. See our schools and universities page.

How do we get started?

Describe your organisation and your goals in the form. Reply within 48 business hours.

Contact

Train your club.

Organisation, teams, goals: tell us about your project. Reply within 48 business hours.

hello@stakrn.com
Your need

Train my club →