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Programme 05 · 7 h 45

AI, data and innovation.

Video games are a technology lab. This programme shows how artificial intelligence and data are transforming games, competitions, content and audiences.

Duration
7 h 45in the knowledge base, open access
Modules
5and 19 lessons of 20 to 30 minutes
Languages
FR · EN · ESnative content, 35+ interface languages
Proof
Badgeper module, plus a verifiable certificate
Key points

What the programme covers.

Not a single line of code in this programme: use cases, to understand what technology changes for players, teams, organisers and brands.

  • AI basics: key concepts, use cases in video games and esports, limits and ethics;
  • generative AI: text, image, video, clips and highlights, automatic translation;
  • data: performance and scouting, audiences, dashboards, GDPR;
  • broadcasting and innovation: live production, augmented and virtual reality, cloud gaming, assisted moderation.
Modules and lessons

5 modules, 19 lessons.

Micro-lessons of 20 to 30 minutes, each ending with a quiz.

  • Module 1 · 1 h 35

    Applied AI basics

    • AI, machine learning: key concepts
    • Use cases in video games
    • Use cases in esports
    • Limits, bias and ethics
  • Module 2 · 1 h 40

    Generative AI and content production

    • Text, image and video generation
    • Clips, highlights and assisted editing
    • Automatic translation and localisation
    • Workshop: produce assisted content
  • Module 3 · 1 h 35

    Data and analytics

    • Performance data and scouting
    • Audience and marketing data
    • Dashboards and KPIs
    • Data and GDPR
  • Module 4 · 1 h 35

    Broadcast technologies and innovation

    • Broadcast and live production
    • Augmented and virtual reality
    • Cloud gaming and technical accessibility
    • AI-assisted moderation
  • Module 5 · 1 h 20

    Market watch workshop, update and cross-cutting deliverable

    • Identify reliable sources and their limits
    • Update a case or a figure
    • Produce an actionable summary sheet
What it is for

What your learners take away.

  • Read a dashboard

    Understand the data from a campaign, a competition or a community.

  • Produce better and faster

    Use generative AI for clips, content or translations, knowing its limits.

  • Talk to tech teams

    A shared vocabulary to work with developers, data analysts or studios. More technical modules can be built to order.

In the learning path

Programme 5 of 8, 7 h 45.

This programme is part of the knowledge base. The knowledge base is open to every learner. Nothing in it is mandatory: each learner uses it as needed. The real value of the platform is the 40 hours we create for your school or organisation.

It is available on the LMS platform in your colours or in your LMS in SCORM format. Next programme: Markets and international development.

Your 40 custom hours can extend this programme. Let's talk about your needs.

Build my 40 hours →
FAQ

Your questions

Do you need a technical background?

No. The programme is for all profiles and contains no coding lessons.

Is this programme relevant for engineering schools?

Yes, as a foundation. Engineering and digital schools can add custom modules: data and esports performance, cybersecurity, cloud and networks.

Does the content keep up with the news?

Yes. Each programme ends with a market watch workshop, and content is reviewed at least once a year.

Contact

Get the details.

Objectives of each lesson, sample quizzes, and ideas for custom modules to go further. Reply within 48 business hours.

hello@stakrn.com
Your need

Detailed programme →