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Experience · live

Esports talks and masterclasses.

Sessions that decode video games, esports and influence for those who decide, learn or invest. In your lecture halls, your conventions and your executive committees.

Formats
5talk, seminar, masterclass, debate, participatory format
Stages
20+events in France and abroad
Audiences
Allstudents, executives, elected officials, marketing teams
Location
On site or remoteanywhere in France and abroad
The speaker

Boris Bergerot.

Boris Bergerot is the founder and CEO of STAKRN. Since 2016, he has supported publishers, brands, clubs, investors and local authorities where video games meet sport, marketing and the city.

He speaks in France and abroad, from trade shows to universities and embassies, on esports business models, sponsorship, influence, esports venues and regional development.

  • More than 100 clients supported by STAKRN, including Ubisoft, Orange, OVHcloud, Amazon, Société Générale and Paramount;
  • more than 250 influence campaigns delivered;
  • more than 3,500 learners trained in courses, masterclasses and talks.

See his LinkedIn profile ↗

They invited us on stage

A selection of our talks.

From trade shows to embassies, the STAKRN team speaks in France and abroad.

  • Paris

    Game Connection

    How to attract sponsors and partners in esports

  • Montpellier

    Digiworld Week

    Esports at the heart of the digital revolution · The role and impact of artificial intelligence in esports

  • Bucharest

    French Embassy in Romania

    Video games and esports: new disciplines for universities?

  • Poitiers

    Gamers Assembly

    Training and structuring the industry in France

  • Esports venues

    Esports Venue Summit

    Financing esports and regional development opportunities

  • Montpellier

    CCI Hérault

    The challenges and business potential of esports for companies

  • Trade show

    Sport Unlimitech

    Esports business models

  • Arles

    Maximus Cup

    Esports, youth and regions · Physical and mental preparation for professional esports · The economics of electronic sport

  • Bucharest

    Bucharest Gaming Week

    France, a nation of gamers?

And also

Very different stages.

  • International Business Days, International University of Monaco
  • Wallifornia MusicTech: esports and the startup world
  • Sport Strategies Day, Montpellier: sport and esports, convergence and opportunities
  • Montpellier Esport Show: how to become a pro player, the role of media in esports
  • French Tech, Montpellier: sport, esports and health, addiction and challenges
  • NOGA, Nîmes: the future of esports in France
  • Occitanie Esports and Poitiers Esports Meeting: training and careers in esports
  • Les Rencontres du Leadership, Bourg-en-Bresse: the rise of virtual and digital leadership
  • Café éco AD'OCC Sport, Toulouse: esports, from play to stakes

Each talk adapts to its audience: a room full of students does not expect the same thing as an executive committee.

Topics

The questions we answer.

  • How big are video games really, and who plays today?
  • Can a brand enter esports without picking the wrong arena?
  • How do you attract sponsors and partners in esports?
  • What can a region do with esports and video games?
  • Which jobs and which training programmes in the industry?
  • What role for artificial intelligence in esports?
  • How do you talk to Gen Z without sounding fake?
  • Which business models for competitions and venues?
Seminars delivered

Half a day to go deeper.

  • Esports and innovative venues

    Arenas, gaming centres, hybrid venues: what works, with the experience of STAKRN Innovation.

  • Esports and influencer marketing

    Creators, streamers, communities: building a campaign that lands.

  • Innovative communication strategy and Gen Z

    The codes, the platforms and the mistakes to avoid.

  • Video games and esports for local authorities

    Youth, attractiveness, venues, events: the levers a region can pull.

  • Esports and new technologies

    AI, data, virtual reality: what changes for players and organisers.

  • Esports and tech for the fan experience

    From the stadium to the game: ticketing, content, communities.

Preparation

How we prepare a talk.

  1. 01

    The brief

    Your audience, your goal, the format and the length.

  2. 02

    The outline

    An angle and an outline, adjusted with you.

  3. 03

    The content

    Sourced and dated figures, examples suited to your sector.

  4. 04

    The talk

    On stage or remote, with time for questions from the floor.

An event, a seminar, a start-of-year session? Book your speaker.

Book a speaker →
FAQ

Your questions

Do you speak at companies?

Yes: conventions, team seminars, executive committees. A talk can open a training path or a workshop on your own projects.

Can you adapt the talk to a non-specialist audience?

That is actually the most common case. We start from what your audience already knows, and explain video games and esports in their words.

Do you speak abroad?

Yes. The STAKRN team has already spoken in Romania, Monaco and Belgium, alongside many stages in France.

Can a talk be followed by training?

Yes. Many organisations start with a talk, then move on to custom training or the LMS platform for all their teams.

How do I book?

Give us the date, location, audience and preferred format in the form. We will get back to you within 48 business hours.

Contact

Book your speaker.

Date, location, audience, format: give us the context and we will suggest an angle and an outline. Reply within 48 business hours.

hello@stakrn.com
Your need

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