Esports talks and masterclasses.
Sessions that decode video games, esports and influence for those who decide, learn or invest. In your lecture halls, your conventions and your executive committees.
- Formats
- 5talk, seminar, masterclass, debate, participatory format
- Stages
- 20+events in France and abroad
- Audiences
- Allstudents, executives, elected officials, marketing teams
- Location
- On site or remoteanywhere in France and abroad
Boris Bergerot.
Boris Bergerot is the founder and CEO of STAKRN. Since 2016, he has supported publishers, brands, clubs, investors and local authorities where video games meet sport, marketing and the city.
He speaks in France and abroad, from trade shows to universities and embassies, on esports business models, sponsorship, influence, esports venues and regional development.
- More than 100 clients supported by STAKRN, including Ubisoft, Orange, OVHcloud, Amazon, Société Générale and Paramount;
- more than 250 influence campaigns delivered;
- more than 3,500 learners trained in courses, masterclasses and talks.
A selection of our talks.
From trade shows to embassies, the STAKRN team speaks in France and abroad.
- Paris
Game Connection
How to attract sponsors and partners in esports
- Montpellier
Digiworld Week
Esports at the heart of the digital revolution · The role and impact of artificial intelligence in esports
- Bucharest
French Embassy in Romania
Video games and esports: new disciplines for universities?
- Poitiers
Gamers Assembly
Training and structuring the industry in France
- Esports venues
Esports Venue Summit
Financing esports and regional development opportunities
- Montpellier
CCI Hérault
The challenges and business potential of esports for companies
- Trade show
Sport Unlimitech
Esports business models
- Arles
Maximus Cup
Esports, youth and regions · Physical and mental preparation for professional esports · The economics of electronic sport
- Bucharest
Bucharest Gaming Week
France, a nation of gamers?
Very different stages.
- International Business Days, International University of Monaco
- Wallifornia MusicTech: esports and the startup world
- Sport Strategies Day, Montpellier: sport and esports, convergence and opportunities
- Montpellier Esport Show: how to become a pro player, the role of media in esports
- French Tech, Montpellier: sport, esports and health, addiction and challenges
- NOGA, Nîmes: the future of esports in France
- Occitanie Esports and Poitiers Esports Meeting: training and careers in esports
- Les Rencontres du Leadership, Bourg-en-Bresse: the rise of virtual and digital leadership
- Café éco AD'OCC Sport, Toulouse: esports, from play to stakes
Each talk adapts to its audience: a room full of students does not expect the same thing as an executive committee.
The questions we answer.
- How big are video games really, and who plays today?
- Can a brand enter esports without picking the wrong arena?
- How do you attract sponsors and partners in esports?
- What can a region do with esports and video games?
- Which jobs and which training programmes in the industry?
- What role for artificial intelligence in esports?
- How do you talk to Gen Z without sounding fake?
- Which business models for competitions and venues?
Half a day to go deeper.
Esports and innovative venues
Arenas, gaming centres, hybrid venues: what works, with the experience of STAKRN Innovation.
Esports and influencer marketing
Creators, streamers, communities: building a campaign that lands.
Innovative communication strategy and Gen Z
The codes, the platforms and the mistakes to avoid.
Video games and esports for local authorities
Youth, attractiveness, venues, events: the levers a region can pull.
Esports and new technologies
AI, data, virtual reality: what changes for players and organisers.
Esports and tech for the fan experience
From the stadium to the game: ticketing, content, communities.
How we prepare a talk.
- 01
The brief
Your audience, your goal, the format and the length.
- 02
The outline
An angle and an outline, adjusted with you.
- 03
The content
Sourced and dated figures, examples suited to your sector.
- 04
The talk
On stage or remote, with time for questions from the floor.
An event, a seminar, a start-of-year session? Book your speaker.
Book a speaker →Your questions
Do you speak at companies?
Yes: conventions, team seminars, executive committees. A talk can open a training path or a workshop on your own projects.
Can you adapt the talk to a non-specialist audience?
That is actually the most common case. We start from what your audience already knows, and explain video games and esports in their words.
Do you speak abroad?
Yes. The STAKRN team has already spoken in Romania, Monaco and Belgium, alongside many stages in France.
Can a talk be followed by training?
Yes. Many organisations start with a talk, then move on to custom training or the LMS platform for all their teams.
How do I book?
Give us the date, location, audience and preferred format in the form. We will get back to you within 48 business hours.
Keep playing.
- OfferCustom trainingA lesson, a module or a full programme, designed for your goals.Discover →
- OfferLMS platform40 hours built for you, a 70-hour knowledge base, an AI Expert Coach, in your colours.Discover →
- Who it's forCompaniesTrain your marketing, sponsorship and sales teams in gaming.Discover →
- Who it's forLocal authoritiesTrain staff and elected officials in video games and esports across a region.Discover →
- Who it's forSchools and universitiesSix modules created for each programme, without touching your curriculum.Discover →
- Programme 1Video game and esports fundamentalsIndustry, players, business models, audiences: the basics.Discover →
STAKRN Education speakers come from the three divisions of STAKRN: Agency, Innovation and Education.
Discover STAKRNBook your speaker.
Date, location, audience, format: give us the context and we will suggest an angle and an outline. Reply within 48 business hours.
hello@stakrn.com