Video games and esports in your programmes.
Six modules designed with your teams for each programme, plus a 70-hour open-access knowledge base for every student. No course replaced, on all your campuses, white-label or in your LMS.
- Per programme
- 40 hsix modules created with your teams
- Access
- 12 monthsunlimited, 24/7, on every screen
- Languages
- FR · EN · ESideal for your international students
- Proof
- Badgesplus a certificate verifiable online
Video games have become an industry of careers.
92% of 18 to 24 year-olds play video games. The French market is worth €5.9 billion, and 10.4 million French internet users have watched an esports competition. Developing, selling, communicating, protecting: the industry calls on the roles you already train for.
Your students need to know its codes. Studios, publishers, agencies, brands, clubs and platforms are hiring in marketing, communication, business development, events, data and law.
Our rule: no course replaced, no overlap. Our modules apply to video games and esports what your students already learn.
Sources: SELL, April 2026; SELL and Médiamétrie, 2024; Médiamétrie, 2023.
A playing field for every discipline.
Examples of video game applications, to be co-designed with your teaching teams.
- Business and management
Business and sponsorship
Selling to publishers and brands, running an esports event, business models, sponsorship.
- Communication
Influence and communities
Gaming creators, communities and social media, content, brand activation.
- Engineering and digital
Tech, data and AI
Online game infrastructure and cloud, cybersecurity and cheating, data and AI applied to games.
- University
Law, economics, sport
Law and compliance, industry economics, data, sport and esports, health and prevention.
Two ways to integrate it.
- Option A
A specialisation
The six modules become a track within your programme, for example "Master's in marketing, gaming and esports track". Built into the curriculum and assessed by your juries.
A visible argument in your recruitment materials - Option B
A complement
The six modules complement the programme, self-paced, with a certificate of completion. Outside the curriculum: no timetable to change.
Ideal for a first pilot on one campus
For the school. For your students.
An offer your competitors do not have
A concrete admissions argument, on all your campuses.
Zero production
We design your 40 hours and the knowledge base is ready to use, white-label or in your LMS in SCORM format.
Central monitoring
One dashboard per school, campus and programme, consolidated for management.
Proof to show in interviews
One badge per module and a verifiable certificate, with hours and skills.
More career options
Studios, publishers, agencies, brands, clubs and platforms are hiring the profiles you train.
A pace that fits work-study
20-minute lessons on smartphone, between work placements, with an AI Expert Coach.
One programme to start. The whole school next.
- 01
Scoping call
Goals, programme and campus considered for the pilot.
- 02
Teaching workshop
With the pilot programme team, to co-design the six modules.
- 03
Launch
Custom modules and knowledge base online, monthly follow-up, six-month review.
- 04
Roll-out
Other programmes and campuses, with a consolidated view.
One programme, one class, one campus: launch your pilot.
Launch a pilot →They trusted us.
The STAKRN team has been designing and teaching courses for higher education for years: lessons, modules, talks, masterclasses and full programmes.
- Clermont School of Business: design of a first-year master's module on esports business models.
- ISEFAC Bordeaux: talk and masterclass on esports events and entrepreneurship.
- Full programmes: bachelor in esports and gaming, bachelor in communication and gaming, master in esports management, MBA in sport and esports business.
Schools and networks where the team has taught: IONIS Education Group, INSEEC, Gaming Campus, EPITECH, International University of Monaco, ESG Sport, Omnes Education, EEMI, IIM Digital School, ISCOM, Sup de Com, ICD Business School, ISDE, Université de Montpellier, Montpellier Management, Unîmes.
Your questions
Do the modules replace our courses?
No. No course replaced, no overlap: the modules apply to video games what your students already learn.
Can we deploy across several campuses?
Yes. One deployment, identical content everywhere, and a dashboard per campus and per programme.
Can the modules be built into the curriculum?
Yes, as a specialisation assessed by your juries. They can also stay outside the curriculum, as a self-paced complement.
Can our work-study students follow?
Yes. Lessons last 20 to 30 minutes, run on smartphone, and the AI Expert Coach remains available during work placements.
Do you also offer talks?
Yes: talks, masterclasses and seminars for your start of year, theme weeks or career days. See our talks and masterclasses.
Keep playing.
- CatalogueProgrammesThe knowledge base: 8 programmes, 44 modules, 165 lessons in open access.Discover →
- OfferLMS platform40 hours built for you, a 70-hour knowledge base, an AI Expert Coach, in your colours.Discover →
- OfferCustom trainingA lesson, a module or a full programme, designed for your goals.Discover →
- OfferSCORM modulesOur courses in your existing LMS, in SCORM 1.2 or 2004 format.Discover →
- OfferTalks and masterclassesTalks, seminars and masterclasses for your events and your teams.Discover →
- Programme 1Video game and esports fundamentalsIndustry, players, business models, audiences: the basics.Discover →
STAKRN Education is the training arm of STAKRN, active since 2016 in video games, esports and influence, in France and abroad.
Discover STAKRNLaunch your pilot.
A 45-minute call to scope the goals, programme and pilot campus. We will get back to you within 48 business hours.
hello@stakrn.com