Law, compliance and governance.
Licensing a game for a tournament, image rights, learner data, contracts and public tenders: this programme makes the framework clear for non-lawyers.
- Duration
- 6 h 40in the knowledge base, open access
- Modules
- 4and 16 lessons of 20 to 30 minutes
- Languages
- FR · EN · ESnative content, 35+ interface languages
- Proof
- Badgeper module, plus a verifiable certificate
What the programme covers.
Running a tournament, broadcasting content, processing data or answering a tender: the industry has its rules, often set by the publishers themselves.
- Intellectual property: licences and tournament authorisations, image rights, competition rules;
- data and GDPR: learning data, consent, minors, compliant dashboards;
- B2B contracts and purchasing: multi-user licences, subcontracting, copyright, public procurement;
- quality governance: objectives, assessments, traceability, accessibility, continuous improvement.
4 modules, 16 lessons.
Micro-lessons of 20 to 30 minutes, each ending with a quiz.
- Module 1 · 1 h 40
Intellectual property and the role of publishers
- Games, licences and tournament authorisations
- Image rights and broadcast content
- Competition rules
- Edge case: sponsor, game and underage audience
- Module 2 · 1 h 40
Data, GDPR and analytics
- GDPR basics for an LMS platform
- Learning data and LRS
- Consent, minors and data subject rights
- A compliant dashboard
- Module 3 · 1 h 40
B2B contracts and purchasing
- Training contract and terms and conditions
- B2B licences and multi-user access
- Subcontracting, speakers and copyright
- Public procurement and quotes
- Module 4 · 1 h 40
Quality governance and continuous improvement
- Objectives, assessments and evidence
- Traceability, satisfaction and continuous improvement
- Accessibility and disability
- Structuring a quality approach
What your learners take away.
Organise by the rules
Know what a publisher allows before launching a tournament or broadcasting content.
Secure a purchase
Read a licence agreement, frame a subcontract, answer a public tender.
Talk to the lawyers
Ask the right questions to your legal, purchasing or compliance teams.
Programme 8 of 8, 6 h 40.
This programme is part of the knowledge base. The knowledge base is open to every learner. Nothing in it is mandatory: each learner uses it as needed. The real value of the platform is the 40 hours we create for your school or organisation.
It is available on the LMS platform in your colours or in your LMS in SCORM format. Next programme: Video game and esports fundamentals.
Your 40 custom hours can extend this programme. Let's talk about your needs.
Build my 40 hours →Your questions
Do you need to be a lawyer?
No. The programme is for non-lawyers who organise, buy or manage projects.
Does the programme replace legal advice?
No. It provides the reference points to understand the framework and ask your advisers the right questions.
Does the content follow changes in the law?
Yes. The programme is reviewed at least once a year, and whenever the framework changes significantly.
Keep playing.
- Programme 4Responsible esportsInclusion, accessibility, moderation, health, integrity, CSR.Discover →
- Programme 6Markets and international developmentAPAC, Latin America, Africa, MENA, Europe, North America.Discover →
- CatalogueProgrammesThe knowledge base: 8 programmes, 44 modules, 165 lessons in open access.Discover →
- Who it's forCompaniesTrain your marketing, sponsorship and sales teams in gaming.Discover →
- Who it's forLocal authoritiesTrain staff and elected officials in video games and esports across a region.Discover →
- OfferCustom trainingA lesson, a module or a full programme, designed for your goals.Discover →
The content is written by the STAKRN teams, active in video games, esports and influence since 2016.
Discover STAKRNGet the details.
Objectives of each lesson, sample quizzes, and ideas for custom modules to go further. Reply within 48 business hours.
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