Key games, vol. 1: MOBA and FPS.
You cannot sell a partnership on a game you do not understand. This programme presents the four major MOBA and FPS games that carry a large share of global esports.
- Duration
- 7 h 40in the knowledge base, open access
- Modules
- 5and 19 lessons of 20 to 30 minutes
- Languages
- FR · EN · ESnative content, 35+ interface languages
- Proof
- Badgeper module, plus a verifiable certificate
What the programme covers.
League of Legends finals drew up to 6.75 million concurrent viewers at Worlds 2025. Behind these figures are games, rules and circuits you need to know.
- League of Legends: Riot Games, how a match unfolds, LEC and Worlds;
- Dota 2: Valve, what makes the game unique, The International;
- Counter-Strike 2: history, round economy, Majors and circuit;
- Valorant: agents, formats, VCT circuit and regionalisation;
- for each game: how to get started and who to follow.
Sources: Esports Charts, December 2025.
5 modules, 19 lessons.
Micro-lessons of 20 to 30 minutes, each ending with a quiz.
- Module 1 · 1 h 35
League of Legends
- History and publisher (Riot Games)
- Rules and how a match unfolds
- Competitive ecosystem (LEC, Worlds)
- How to get started and who to follow
- Module 2 · 1 h 35
Dota 2
- History and publisher (Valve)
- Rules and specifics
- The International and the circuit
- How to get started and who to follow
- Module 3 · 1 h 35
Counter-Strike 2
- History of Counter-Strike
- Rules and round economy
- Majors and circuit (third-party TOs)
- How to get started and who to follow
- Module 4 · 1 h 35
Valorant
- History and publisher (Riot Games)
- Rules, agents and formats
- VCT circuit and regionalisation
- How to get started and who to follow
- Module 5 · 1 h 20
Market watch workshop, update and cross-cutting deliverable
- Identify reliable sources and their limits
- Update a case or a figure
- Produce an actionable summary sheet
What your learners take away.
Choose the right game
Each title has its own audience, calendar and access rules for partners.
Understand a competition
Read a league or tournament format, and know what drives the audience.
Talk to a team
Know the codes before meeting a club, a player or an organiser.
Programme 2 of 8, 7 h 40.
This programme is part of the knowledge base. The knowledge base is open to every learner. Nothing in it is mandatory: each learner uses it as needed. The real value of the platform is the 40 hours we create for your school or organisation.
It is available on the LMS platform in your colours or in your LMS in SCORM format. Next programme: Key games, vol. 2: sports, battle royale, mobile, fighting.
Your 40 custom hours can extend this programme. Let's talk about your needs.
Build my 40 hours →Your questions
Do you need to know these games to follow the programme?
No. The programme starts from scratch and explains each game without unnecessary jargon.
What is the difference with volume 2?
Volume 1 covers MOBAs and FPS games. Volume 2 covers sports games, Rocket League, Fortnite, mobile and fighting games.
Does the content keep up with the news?
Yes. Each programme ends with a market watch workshop, and content is reviewed at least once a year.
Keep playing.
- Programme 3Key games, vol. 2EA Sports FC, Rocket League, Fortnite, mobile, fighting games.Discover →
- Programme 1Video game and esports fundamentalsIndustry, players, business models, audiences: the basics.Discover →
- CatalogueProgrammesThe knowledge base: 8 programmes, 44 modules, 165 lessons in open access.Discover →
- Who it's forCompaniesTrain your marketing, sponsorship and sales teams in gaming.Discover →
- Who it's forSports clubs and organisationsClubs, federations, agencies: connecting sport and esports.Discover →
- OfferLMS platform40 hours built for you, a 70-hour knowledge base, an AI Expert Coach, in your colours.Discover →
The content is written by the STAKRN teams, active in video games, esports and influence since 2016.
Discover STAKRNGet the details.
Objectives of each lesson, sample quizzes, and ideas for custom modules to go further. Reply within 48 business hours.
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