Your teams, ready for gaming.
Understand gamer communities, assess an esports partnership, brief a creator: paths for every role, in every country, in each person's language.
- Custom-built
- 40 hsix modules built for your roles
- Format
- 20 minone lesson on smartphone, no travel
- Countries
- 35+ languagesthe same standard everywhere
- Monitoring
- Dashboardsby entity, region and role
Understand before you invest.
Video games, esports and influence bring together billions of players, viewers and creators. The global influencer marketing market reached $32.55 billion in 2025. Brands are investing, often before their teams know the codes.
The result: poorly calibrated partnerships, poorly briefed creators, activations that ring false. Shared training avoids these mistakes and gives every team the same language.
Sources: Influencer Marketing Hub, 2025.
Six modules for your teams.
An example for marketing, sales and communication teams. Your 40 hours are built from your goals.
- 01
Understanding gamer communities
Who plays what, where and how: Discord, Twitch, YouTube and their codes.
- 02
Positioning a brand in gaming
Choosing the right arena between video games, esports and influence.
- 03
Designing an influence strategy
Choosing, briefing and contracting a content creator.
- 04
Assessing esports partnerships
Team, event, publisher: reading a sponsorship proposal.
- 05
Running a multichannel activation
In-game advertising, retail, events, content: orchestrating it all.
- 06
Measuring results and impact
Audiences, engagement, return on investment: proving what works.
Each team, its own path.
- Brand and communication
Talking to gamers
The codes, platforms and mistakes to avoid for a brand.
- Sponsorship and partnerships
Assessing a proposal
Reading an esports sponsorship offer and negotiating what you get in return.
- Retail and events
Activating on the ground
Designing a gaming activation in store or at an event.
- Product and digital
Thinking like a player
What video games teach about engagement and loyalty.
- Sales
Selling to the industry
Understanding the players and their models to sell to publishers, clubs or brands.
- Leadership
Deciding
Orders of magnitude, risks and opportunities, in one session.
Extend the path with our experts.
- Talk
Open a seminar
An expert talk for a convention or an executive committee. See our talks.
- Workshop
Work on your projects
A working session on your own cases, with a deliverable at the end.
- Team building
Experience the game
An esports tournament between teams or entities, followed by a debrief on what the experience changes for your roles.
How many employees, which roles, which countries? Let's talk.
Train my teams →Your questions
Do our employees need to be gamers?
No. The paths start from scratch and are designed first for people who do not play.
Can we train teams in several countries?
Yes. The content exists in French, English and Spanish, and the interface offers more than 35 languages. Monitoring is by entity, region and role.
Is the platform compatible with our tools?
Yes: white label with single sign-on, or integration into your LMS in SCORM format. A complete security file is available for your IT department.
Are the case studies about our industry?
Yes. Custom modules are based on cases from your day-to-day work: preparing a creator collaboration, assessing a sponsorship proposal, designing an activation.
How do we get started?
With a scoping call with your training department and a few line managers. Fill in the form and we will get back to you within 48 business hours.
Keep playing.
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To move from training to action, STAKRN Agency supports brands with their esports strategy, partnerships and influence campaigns.
Discover STAKRN AgencyTrain your teams.
Roles, numbers, countries, timeline: tell us what you need. Reply within 48 business hours with a tailored proposal.
hello@stakrn.com